well i haven't had much time to post anything in a while, but i did get a chance today to get back to some experimenting. i wrote this script which uses the mesh counterpart of a nurbs surface to populate and scale a set of objects. it orients the objects using the mesh edges as alignment targets. (note that a mesh with many excessive polygons will slow things down.) it's a pretty simple procedure, but it may be more interesting to use it to set up a scaffold for something more complex..



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download script >
copyToMeshEdges.rvb